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Dark Hand

Dark Hand

ArmorID 19185Blackhand_Of_Fate
  • Slots1
  • EquipUpper headgear
  • Armor Lv1
  • Level100+
  • Weight80
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

I get caught in my head and feel fate-dependent.


All Basic Stats +10


Decreases SP Consumption by 20%.


Decreases Damage taken from Demi-Human race by 5%.


For each Refine Level:

Increases Damage by 1%.


When enchanted with Neev of Comfort(Vitality):

MaxHP +5000


When enchanted with Neev of Comfort(Spirit):

MaxSP +100


When enchanted with Neev of Comfort(Life):

Recovers 1000 HP every 5 seconds.


When enchanted with Neev of Comfort(Intelligence):

Recovers 25 SP every 5 seconds.


When enchanted with Neev of Eternal(Fire):

Decreases Damage taken from Fire elemental attacks by 15%.


When enchanted with Neev of Eternal(Water):

Decreases Damage taken from Water elemental attacks by 15%.


When enchanted with Neev of Eternal(Wind):

Decreases Damage taken from Wind elemental attacks by 15%.


When enchanted with Neev of Eternal(Earth):

Decreases Damage taken from Earth elemental attacks by 15%.


When enchanted with Neev of Eternal(Shadow):

Decreases Damage taken from Shadow elemental attacks by 15%.


When enchanted with Neev of Eternal(Ghost):

Decreases Damage taken from Ghost elemental attacks by 15%.


When enchanted with Neev of Eternal(Poison):

Decreases Damage taken from Poison elemental attacks by 15%.


When enchanted with Neev of Wound(Formless Form):

Decreases Damage taken from Formless race by 5%.


When enchanted with Neev of Wound(Undead Form):

Decreases Damage taken from Undead race by 5%.


When enchanted with Neev of Wound(Brute Form):

Decreases Damage taken from monsters of Brute race by 5%.


When enchanted with Neev of Wound(Plant Form):

Decreases Damage taken from Plant race by 5%.


When enchanted with Neev of Wound(Insect Form):

Decreases Damage taken from Insect race by 5%.


When enchanted with Neev of Wound(Fish Form):

Decreases Damage taken from Fish race by 5%.


When enchanted with Neev of Wound(Demon Form):

Decreases Damage taken from Demon race by 5%.


When enchanted with Neev of Wound(Demi-Human Form):

Decreases Damage taken from Demi-Human race by 5%.


When enchanted with Neev of Wound(Angel Form):

Decreases Damage taken from Angel race by 5%.


When enchanted with Neev of Wound(Dragon Form):

Decreases Damage taken from Dragon race by 5%.


When enchanted with Neev of Blood(Strength):

STR +5


When enchanted with Neev of Blood(Speed):

AGI +5


When enchanted with Neev of Blood(Vitality):

VIT +5


When enchanted with Neev of Blood(Intelligence):

INT +5


When enchanted with Neev of Blood(Concentration):

DEX +5


When enchanted with Neev of Blood(Fortune):

LUK +5


When enchanted with Neev of Honor(Speed):

ASPD +1


When enchanted with Neev of Honor(Concentration):

Decreases Variable Casting Time by 10%.


When enchanted with Neev of Honor(Skill):

Decreases After Skill Delay by 10%.


When enchanted with Neev of Death(Strength):

ATK +5%


When enchanted with Neev of Death(Intelligence):

MATK +5%


When enchanted with Neev of Death(Physical):

DEF +500


When enchanted with Neev of Death(Magic):

MDEF +20


When enchanted with Neev of Honor(Hit):

HIT +20


When enchanted with Neev of Honor(Flee):

FLEE +20


When enchanted with Neev of Honor(LUK):

Perfect Dodge +5


When enchanted with Neev of Death(DEX):

Increases range physical damage by 5%.


When enchanted with Neev of Death(LUK):

Increases Critical Damage by 5%.


When enchanted with Neev of Wound(Player):

Decreases Damage taken from Demi-Human Players by 5%.

Decreases Damage taken from Doram Players by 5%.


When equipped with Puppet Bracelet:

Decreases Damage taken from Demi-Human race by 3%.

Refine Level of Dark Hand is +6 or higher:

Decreases After Skill Delay by 5%.

Ignores physical and magical defense of every race by 25%.

Refine Level of Dark Hand is +8 or higher:

Decreases After Skill Delay by additional 10%.

Ignores physical and magical defense of every race by additional 25%.

What it does

  • All stats +10
  • SP cost of skills -20%
  • Takes 5% less damage from Demi-Human race enemies
  • For every refine level:
    • ATK +1%
    • MATK +1%
Show script
.@r = getrefine();
bonus bAllStats,10;
bonus bUseSPrate,-20;
bonus2 bSubRace,RC_DemiHuman,5;
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;

Set bonuses (41)

With Neev of Honor(Concentration):

  • Variable cast time -10%

With Neev of Honor(LUK):

  • Perfect Dodge +5
Show 39 more sets

With Neev of Death(DEX):

  • +5% ranged physical damage

With Neev of Death(LUK):

  • +5% critical damage

With Neev of Death(Magic):

  • MDEF +20

With Neev of Comfort(Intelligence):

  • Recovers 25 SP every 5 s

With Neev of Honor(Skill):

  • After-skill delay -10%

With Neeve of Wound(Player):

  • Takes 30% less damage from Human (player) and Doram (player) race enemies

With Neev of Eternal(Wind):

  • Takes 15% less damage from Wind element attacks

With Neev of Eternal(Ghost):

  • Takes 15% less damage from Ghost element attacks

With Neev of Eternal(Shadow):

  • Takes 15% less damage from Shadow element attacks

With Neev of Eternal(Poison):

  • Takes 15% less damage from Poison element attacks

With Neev of Eternal(Fire):

  • Takes 15% less damage from Fire element attacks

With Neev of Eternal(Earth):

  • Takes 15% less damage from Earth element attacks

With Neev of Comfort(Vitality):

  • MaxHP +5000

With Neev of Comfort(Spirit):

  • MaxSP +100

With Neev of Comfort(Life):

  • Recovers 1000 HP every 5 s

With Neev of Eternal(Water):

  • Takes 15% less damage from Water element attacks

With Neev of Wound(Formless Form):

  • Takes 5% less damage from Formless race enemies

With Neev of Wound(Undead Form):

  • Takes 5% less damage from Undead race enemies

With Neev of Wound(Brute Form):

  • Takes 5% less damage from Brute race enemies

With Neev of Wound(Plant Form):

  • Takes 5% less damage from Plant race enemies

With Neev of Wound(Insect Form):

  • Takes 5% less damage from Insect race enemies

With Neev of Wound(Fish Form):

  • Takes 5% less damage from Fish race enemies

With Neev of Wound(Demon Form):

  • Takes 5% less damage from Demon race enemies

With Neev of Wound(Demi-Human Form):

  • Takes 5% less damage from Demi-Human race enemies

With Neev of Wound(Angel Form):

  • Takes 5% less damage from Angel race enemies

With Neev of Wound(Dragon Form):

  • Takes 5% less damage from Dragon race enemies

With Neev of Honor(Hit):

  • HIT +20

With Neev of Honor(Flee):

  • FLEE +20

With Puppet Bracelet:

  • Takes 3% less damage from Demi-Human race enemies
  • With your upper headgear at +6 or higher:
    • Chance to always hit +15%
    • After-skill delay -5%
    • Ignores 25% of the DEF and MDEF of all enemies
  • With your upper headgear at +8 or higher:
    • Chance to always hit +15%
    • After-skill delay -10%
    • Ignores 25% of the DEF and MDEF of all enemies