Dark Hand
- Slots1
- EquipUpper headgear
- Armor Lv1
- Level100+
- Weight80
- RefineYes
- NPC sell10 z
ClassesEvery class
I get caught in my head and feel fate-dependent.
All Basic Stats +10
Decreases SP Consumption by 20%.
Decreases Damage taken from Demi-Human race by 5%.
For each Refine Level:
Increases Damage by 1%.
When enchanted with Neev of Comfort(Vitality):
MaxHP +5000
When enchanted with Neev of Comfort(Spirit):
MaxSP +100
When enchanted with Neev of Comfort(Life):
Recovers 1000 HP every 5 seconds.
When enchanted with Neev of Comfort(Intelligence):
Recovers 25 SP every 5 seconds.
When enchanted with Neev of Eternal(Fire):
Decreases Damage taken from Fire elemental attacks by 15%.
When enchanted with Neev of Eternal(Water):
Decreases Damage taken from Water elemental attacks by 15%.
When enchanted with Neev of Eternal(Wind):
Decreases Damage taken from Wind elemental attacks by 15%.
When enchanted with Neev of Eternal(Earth):
Decreases Damage taken from Earth elemental attacks by 15%.
When enchanted with Neev of Eternal(Shadow):
Decreases Damage taken from Shadow elemental attacks by 15%.
When enchanted with Neev of Eternal(Ghost):
Decreases Damage taken from Ghost elemental attacks by 15%.
When enchanted with Neev of Eternal(Poison):
Decreases Damage taken from Poison elemental attacks by 15%.
When enchanted with Neev of Wound(Formless Form):
Decreases Damage taken from Formless race by 5%.
When enchanted with Neev of Wound(Undead Form):
Decreases Damage taken from Undead race by 5%.
When enchanted with Neev of Wound(Brute Form):
Decreases Damage taken from monsters of Brute race by 5%.
When enchanted with Neev of Wound(Plant Form):
Decreases Damage taken from Plant race by 5%.
When enchanted with Neev of Wound(Insect Form):
Decreases Damage taken from Insect race by 5%.
When enchanted with Neev of Wound(Fish Form):
Decreases Damage taken from Fish race by 5%.
When enchanted with Neev of Wound(Demon Form):
Decreases Damage taken from Demon race by 5%.
When enchanted with Neev of Wound(Demi-Human Form):
Decreases Damage taken from Demi-Human race by 5%.
When enchanted with Neev of Wound(Angel Form):
Decreases Damage taken from Angel race by 5%.
When enchanted with Neev of Wound(Dragon Form):
Decreases Damage taken from Dragon race by 5%.
When enchanted with Neev of Blood(Strength):
STR +5
When enchanted with Neev of Blood(Speed):
AGI +5
When enchanted with Neev of Blood(Vitality):
VIT +5
When enchanted with Neev of Blood(Intelligence):
INT +5
When enchanted with Neev of Blood(Concentration):
DEX +5
When enchanted with Neev of Blood(Fortune):
LUK +5
When enchanted with Neev of Honor(Speed):
ASPD +1
When enchanted with Neev of Honor(Concentration):
Decreases Variable Casting Time by 10%.
When enchanted with Neev of Honor(Skill):
Decreases After Skill Delay by 10%.
When enchanted with Neev of Death(Strength):
ATK +5%
When enchanted with Neev of Death(Intelligence):
MATK +5%
When enchanted with Neev of Death(Physical):
DEF +500
When enchanted with Neev of Death(Magic):
MDEF +20
When enchanted with Neev of Honor(Hit):
HIT +20
When enchanted with Neev of Honor(Flee):
FLEE +20
When enchanted with Neev of Honor(LUK):
Perfect Dodge +5
When enchanted with Neev of Death(DEX):
Increases range physical damage by 5%.
When enchanted with Neev of Death(LUK):
Increases Critical Damage by 5%.
When enchanted with Neev of Wound(Player):
Decreases Damage taken from Demi-Human Players by 5%.
Decreases Damage taken from Doram Players by 5%.
When equipped with Puppet Bracelet:
Decreases Damage taken from Demi-Human race by 3%.
Refine Level of Dark Hand is +6 or higher:
Decreases After Skill Delay by 5%.
Ignores physical and magical defense of every race by 25%.
Refine Level of Dark Hand is +8 or higher:
Decreases After Skill Delay by additional 10%.
Ignores physical and magical defense of every race by additional 25%.
- All stats +10
- SP cost of skills -20%
- Takes 5% less damage from Demi-Human race enemies
- For every refine level:
- ATK +1%
- MATK +1%
Show script
.@r = getrefine(); bonus bAllStats,10; bonus bUseSPrate,-20; bonus2 bSubRace,RC_DemiHuman,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;
With Neev of Honor(Concentration):
- Variable cast time -10%
With Neev of Honor(LUK):
- Perfect Dodge +5
Show 39 more sets
With Neev of Honor(Speed):
- ASPD +1
With Neev of Death(DEX):
- +5% ranged physical damage
With Neev of Death(LUK):
- +5% critical damage
With Neev of Death(Magic):
- MDEF +20
With Neev of Comfort(Intelligence):
- Recovers 25 SP every 5 s
With Neev of Death(Physical):
- DEF +500
With Neev of Death(Strength):
- ATK +5%
With Neev of Honor(Skill):
- After-skill delay -10%
With Neev of Death(Intelligence):
- MATK +5%
With Neeve of Wound(Player):
- Takes 30% less damage from Human (player) and Doram (player) race enemies
With Neev of Eternal(Wind):
- Takes 15% less damage from Wind element attacks
With Neev of Eternal(Ghost):
- Takes 15% less damage from Ghost element attacks
With Neev of Eternal(Shadow):
- Takes 15% less damage from Shadow element attacks
With Neev of Eternal(Poison):
- Takes 15% less damage from Poison element attacks
With Neev of Eternal(Fire):
- Takes 15% less damage from Fire element attacks
With Neev of Eternal(Earth):
- Takes 15% less damage from Earth element attacks
With Neev of Comfort(Vitality):
- MaxHP +5000
With Neev of Comfort(Spirit):
- MaxSP +100
With Neev of Comfort(Life):
- Recovers 1000 HP every 5 s
With Neev of Eternal(Water):
- Takes 15% less damage from Water element attacks
With Neev of Wound(Formless Form):
- Takes 5% less damage from Formless race enemies
With Neev of Wound(Undead Form):
- Takes 5% less damage from Undead race enemies
With Neev of Wound(Brute Form):
- Takes 5% less damage from Brute race enemies
With Neev of Wound(Plant Form):
- Takes 5% less damage from Plant race enemies
With Neev of Wound(Insect Form):
- Takes 5% less damage from Insect race enemies
With Neev of Wound(Fish Form):
- Takes 5% less damage from Fish race enemies
With Neev of Wound(Demon Form):
- Takes 5% less damage from Demon race enemies
With Neev of Wound(Demi-Human Form):
- Takes 5% less damage from Demi-Human race enemies
With Neev of Wound(Angel Form):
- Takes 5% less damage from Angel race enemies
With Neev of Wound(Dragon Form):
- Takes 5% less damage from Dragon race enemies
With Neev of Blood(Strength):
- STR +5
With Neev of Blood(Speed):
- AGI +5
With Neev of Blood(Vitality):
- VIT +5
With Neev of Blood(Intelligence):
- INT +5
With Neev of Blood(Concentration):
- DEX +5
With Neev of Blood(Fortune):
- LUK +5
With Neev of Honor(Hit):
- HIT +20
With Neev of Honor(Flee):
- FLEE +20
With Puppet Bracelet:
- Takes 3% less damage from Demi-Human race enemies
- With your upper headgear at +6 or higher:
- Chance to always hit +15%
- After-skill delay -5%
- Ignores 25% of the DEF and MDEF of all enemies
- With your upper headgear at +8 or higher:
- Chance to always hit +15%
- After-skill delay -10%
- Ignores 25% of the DEF and MDEF of all enemies