Magician Knit Hat
ArmorID 19171Magician_Knithat
- Slots1
- EquipUpper headgear
- DEF10
- Armor Lv1
- Level10+
- Weight50
- RefineYes
- NPC sell10 z
ClassesEvery class
A knit hat worn by a great magician who once worshiped the ghosts.
The fibers that have a great effect on the undead are woven.
MDEF +10
Increases Damage on Undead race by 5%.
Decreases Damage taken from Undead race by 2%.
Restores 5 SP when a monster is killed.
Refine Level +7:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases Damage taken from Undead race by an additional 3%.
Restores additional 10 SP when a monster is killed.
Refine Level +9:
MDEF +5
Increases Damage on Undead race by an additional 10%.
Decreases Damage taken from Undead race by an additional 5%.
Restores additional 10 SP when a monster is killed.
- MDEF +10
- +5% physical and magic damage against Undead race enemies
- Takes 2% less damage from Undead race enemies
- Gains 5 SP for every enemy killed with a melee physical attack
- Gains 5 SP for every enemy killed with a ranged physical attack
- Gains 5 SP for every enemy killed with magic
- At refine +7 or higher:
- MDEF +5
- +10% physical and magic damage against Undead race enemies
- Takes 3% less damage from Undead race enemies
- Gains 10 SP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a ranged physical attack
- Gains 10 SP for every enemy killed with magic
- At refine +9 or higher:
- MDEF +5
- +10% physical and magic damage against Undead race enemies
- Takes 5% less damage from Undead race enemies
- Gains 10 SP for every enemy killed with a melee physical attack
- Gains 10 SP for every enemy killed with a ranged physical attack
- Gains 10 SP for every enemy killed with magic
Show script
.@r = getrefine();
bonus bMdef,10;
bonus2 bAddRace,RC_Undead,5;
bonus2 bMagicAddRace,RC_Undead,5;
bonus2 bSubRace,RC_Undead,2;
bonus bSPGainValue,5;
bonus bLongSPGainValue,5;
bonus bMagicSPGainValue,5;
if (.@r>=7) {
bonus bMdef,5;
bonus2 bAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bSubRace,RC_Undead,3;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
bonus bMagicSPGainValue,10;
}
if (.@r>=9) {
bonus bMdef,5;
bonus2 bAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bSubRace,RC_Undead,5;
bonus bSPGainValue,10;
bonus bLongSPGainValue,10;
bonus bMagicSPGainValue,10;
}