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Judge Hat

Judge Hat

ArmorID 18572Korean_Judge_Hat
  • Slots1
  • EquipUpper headgear
  • DEF2
  • Armor Lv1
  • Weight30
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

Hat of famous judge.


Decreases Variable Casting Time by 6%.


ASPD +6%


Refine Level +7:

Decreases Damage taken from Demi-Human race by 2%.

MDEF +2


[Swordman,Merchant,Thief,Monk,Taekwon]

For each 2 Refine Levels:

ATK +1%


[Magician,Acolyte,Soul Linker,Ninja]

For each 2 Refine Levels:

MATK +1%


[Archer,Gunslinger]

Every 1 Refine Levels: Ranged Physical Damage +1%


When VIP status active:

All Basic Stats +1

Decreases Damage taken from Demi-Human race by 10%.

What it does

  • MDEF +2
  • Variable cast time -6%
  • ASPD +6%
  • At refine +7 or higher:
    • Takes 2% less damage from Demi-Human and Human (player) race enemies
  • For Swordman-family classes or for Merchant-family classes or for Thief-family classes or as a Taekwon or as a Star Gladiator or as a Star Gladiator or as a Monk or as a Champion or as a Sura or as a Sura (transcendent):
    • For every 2 refine levels:
      • +1% physical damage against all enemies
  • For Mage-family classes or for Acolyte-family classes or as a Ninja or as a Soul Linker:
    • For every 2 refine levels:
      • MATK +1%
  • For Archer-family classes or as a Gunslinger:
    • For every refine level:
      • +1% ranged physical damage
  • While Premium is active:
    • Takes 10% less damage from Demi-Human and Human (player) race enemies
    • All stats +1
Show script
bonus bMdef,2;
bonus bVariableCastrate,-6;
bonus bAspdRate,6;
.@r = getrefine();
if (.@r>6) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T)
   bonus2 bAddClass,Class_All,(.@r/2);
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker)
   bonus bMatkRate,(.@r/2);
if (BaseClass == Job_Archer || Class == Job_Gunslinger)
   bonus bLongAtkRate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   bonus bAllStats,1;
}