Judge Hat
ArmorID 18572Korean_Judge_Hat
- Slots1
- EquipUpper headgear
- DEF2
- Armor Lv1
- Weight30
- RefineYes
- NPC sell10 z
ClassesEvery class
Hat of famous judge.
Decreases Variable Casting Time by 6%.
ASPD +6%
Refine Level +7:
Decreases Damage taken from Demi-Human race by 2%.
MDEF +2
[Swordman,Merchant,Thief,Monk,Taekwon]
For each 2 Refine Levels:
ATK +1%
[Magician,Acolyte,Soul Linker,Ninja]
For each 2 Refine Levels:
MATK +1%
[Archer,Gunslinger]
Every 1 Refine Levels: Ranged Physical Damage +1%
When VIP status active:
All Basic Stats +1
Decreases Damage taken from Demi-Human race by 10%.
- MDEF +2
- Variable cast time -6%
- ASPD +6%
- At refine +7 or higher:
- Takes 2% less damage from Demi-Human and Human (player) race enemies
- For Swordman-family classes or for Merchant-family classes or for Thief-family classes or as a Taekwon or as a Star Gladiator or as a Star Gladiator or as a Monk or as a Champion or as a Sura or as a Sura (transcendent):
- For every 2 refine levels:
- +1% physical damage against all enemies
- For every 2 refine levels:
- For Mage-family classes or for Acolyte-family classes or as a Ninja or as a Soul Linker:
- For every 2 refine levels:
- MATK +1%
- For every 2 refine levels:
- For Archer-family classes or as a Gunslinger:
- For every refine level:
- +1% ranged physical damage
- For every refine level:
- While Premium is active:
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- All stats +1
Show script
bonus bMdef,2;
bonus bVariableCastrate,-6;
bonus bAspdRate,6;
.@r = getrefine();
if (.@r>6) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T)
bonus2 bAddClass,Class_All,(.@r/2);
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker)
bonus bMatkRate,(.@r/2);
if (BaseClass == Job_Archer || Class == Job_Gunslinger)
bonus bLongAtkRate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bAllStats,1;
}