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Trail Wanderers & Minstrel's Bow

Trail Wanderers & Minstrel's Bow

Weapon · BowID 18151Probation_Bow
  • Slots1
  • EquipTwo-handed
  • ATK160
  • Range5
  • Weapon Lv3
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesBard line and Dancer line (3rd and 4th classes only)

In-game description

A bow for Wanderers and Minstrels which are more or less familiar with bow handling.

When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.


Increases Damage of Severe Rainstorm by 20%.


For each 10 Base Level:

ATK +6 (Up to Base Level 160).


Refine Level +7:

For each Level of Dancing Lesson/Music Lesson:

Increases Ranged Physical Damage by 1%.


When equipped with Enhanced Timer Keeper Hat,

Enhanced Time Keeper Robe,

Enhanced Timer Keeper Manteau, and Enhanced Time Keeper Boots:

ASPD +2

MaxHP/MaxSP +10%

For each 10 base VIT:

Decreases Damage from Neutral elemental attacks by 3%.

(Up to 100 base VIT)

For each 10 base AGI:

(Up to 100 base AGI)

For each 10 base DEX:

HIT +3 (Up to 100 base DEX)

For each 10 base LUK:

Critical +3 (Up to 100 base LUK)

What it does

  • Severe Rainstorm Melee damage +20%
  • ATK +60 to +96 (by base level: +60 at level 100, +90 at level 150, +96 at level 200)
  • At refine +7 or higher:
    • +0% ranged physical damage (+1% for every level of Music Lessons, +1% for every level of Dance Lessons)
Show script
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus bBaseAtk,6*(min(BaseLevel,160)/10);
if (getrefine()>=7)
   bonus bLongAtkRate,getskilllv("BA_MUSICALLESSON")+getskilllv("DC_DANCINGLESSON");

Set bonus

With Enhanced Time Keeper Robe, Enhanced Time Keeper Hat, Enhanced Time Keeper Manteau and Enhanced Time Keeper Boots:

  • MaxHP +10%
  • MaxSP +10%
  • ASPD +2
  • Takes 0 to 30% less damage from Neutral element attacks (by base VIT: +0% at 1 VIT, +3% at 10 VIT, +6% at 20 VIT, +9% at 30 VIT, +12% at 40 VIT, +15% at 50 VIT, +21% at 70 VIT, +30% at 100 VIT)
  • ASPD +0% to +20% (by base AGI: +0% at 1 AGI, +2% at 10 AGI, +4% at 20 AGI, +6% at 30 AGI, +8% at 40 AGI, +10% at 50 AGI, +14% at 70 AGI, +20% at 100 AGI)
  • HIT +0 to +30 (by base DEX: +0 at 1 DEX, +3 at 10 DEX, +6 at 20 DEX, +9 at 30 DEX, +12 at 40 DEX, +15 at 50 DEX, +21 at 70 DEX, +30 at 100 DEX)
  • CRIT +0 to +30 (by base LUK: +0 at 1 LUK, +3 at 10 LUK, +6 at 20 LUK, +9 at 30 LUK, +12 at 40 LUK, +15 at 50 LUK, +21 at 70 LUK, +30 at 100 LUK)