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Avenger Hunter Bow

Avenger Hunter Bow

Weapon · BowID 18143Avenger_Hunter_Bow
  • EquipTwo-handed
  • ATK170
  • Range5
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesHunter line, Bard line, Dancer line and Rogue line (3rd and 4th classes only)

In-game description

A Hunter Bow forged from the regrets of people whose died in battlefield.


Increases Physical Damage against monsters of Demi-Human race by 30%.


Decreases Damage taken from Demi-Human race by 10%.


For each Refine Level:

Increases Critical Damage by 2%.


Refine Level +5:

Increases Physical Damage against monsters of Demi-Human race by 20%.

Decreases Damage taken from Demi-Human race by 10%.


Refine Level +7:

Increases Physical Damage against monsters of Demi-Human race by 20%.

Decreases Damage taken from Demi-Human race by 10%.

Level 1 Slaughter.


Refine Level +9:

Increases Damage of Arrow Storm and Severe Rainstorm by 20%.


Indestructible in battle

What it does

  • This weapon cannot break
  • +30% physical damage against Demi-Human and Human (player) race enemies
  • Takes 10% less damage from Demi-Human and Human (player) race enemies
  • For every refine level:
    • +2% critical damage
  • At refine +5 or higher:
    • +20% physical damage against Demi-Human and Human (player) race enemies
    • Takes 10% less damage from Demi-Human and Human (player) race enemies
    • At refine +7 or higher:
      • +36% to +56% physical damage against Demi-Human and Human (player) race enemies (by refine: +36% at +0, +21% at +5, +29% at +7, +45% at +9, +56% at +10)
      • Takes 10% less damage from Demi-Human and Human (player) race enemies
      • At refine +9 or higher:
        • Arrow Storm damage +20%
        • Severe Rainstorm Melee damage +20%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bCritAtkRate,2*.@r;
if (.@r>=5) {
   bonus2 bAddRace,RC_DemiHuman,20;
   bonus2 bAddRace,RC_Player_Human,20;
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   if (.@r>=7) {
       bonus2 bAddRace,RC_DemiHuman,20+(pow(min(10,.@r)-4,2));
       bonus2 bAddRace,RC_Player_Human,20+(pow(min(10,.@r)-4,2));
       bonus2 bSubRace,RC_DemiHuman,10;
       bonus2 bSubRace,RC_Player_Human,10;
       if (.@r>=9) {
           bonus2 bSkillAtk,"RA_ARROWSTORM",20;
           bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
       }
   }
}