Avenger Hunter Bow
Weapon · BowID 18143Avenger_Hunter_Bow
- EquipTwo-handed
- ATK170
- Range5
- Weapon Lv4
- Level100+
- Weight0
- RefineYes
- NPC sell10 z
ClassesHunter line, Bard line, Dancer line and Rogue line (3rd and 4th classes only)
A Hunter Bow forged from the regrets of people whose died in battlefield.
Increases Physical Damage against monsters of Demi-Human race by 30%.
Decreases Damage taken from Demi-Human race by 10%.
For each Refine Level:
Increases Critical Damage by 2%.
Refine Level +5:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases Damage taken from Demi-Human race by 10%.
Refine Level +7:
Increases Physical Damage against monsters of Demi-Human race by 20%.
Decreases Damage taken from Demi-Human race by 10%.
Level 1 Slaughter.
Refine Level +9:
Increases Damage of Arrow Storm and Severe Rainstorm by 20%.
Indestructible in battle
- This weapon cannot break
- +30% physical damage against Demi-Human and Human (player) race enemies
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- For every refine level:
- +2% critical damage
- At refine +5 or higher:
- +20% physical damage against Demi-Human and Human (player) race enemies
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- At refine +7 or higher:
- +36% to +56% physical damage against Demi-Human and Human (player) race enemies (by refine: +36% at +0, +21% at +5, +29% at +7, +45% at +9, +56% at +10)
- Takes 10% less damage from Demi-Human and Human (player) race enemies
- At refine +9 or higher:
- Arrow Storm damage +20%
- Severe Rainstorm Melee damage +20%
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bCritAtkRate,2*.@r;
if (.@r>=5) {
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=7) {
bonus2 bAddRace,RC_DemiHuman,20+(pow(min(10,.@r)-4,2));
bonus2 bAddRace,RC_Player_Human,20+(pow(min(10,.@r)-4,2));
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
}
}