Icefall Dress
- EquipArmor
- DEF120
- Armor Lv1
- Level90+
- Weight40
- RefineYes
- NPC sell5 z
ClassesEvery class
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
Prevents the user from being knocked back.
Refine Level +5:
Increases Damage against monsters of Formless and Demi-Human race targets by 10%.
Increases Damage against monsters of Doram Player and Human Player race targets by 10%.
Increases Damage against monsters of Fire and Water elemental targets by 10%.
Refine Level +7:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
Refine Level +9:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
This item is indestructible in battle.
Disabled during WoE TE
Element: Water
- You cannot be knocked back
- Your armor cannot break
- Your armor becomes Water element
- At refine +9 or higher:
- +40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical damage against Fire element enemies+40% physical and magic damage against Fire element enemies+40% physical damage against Fire and Water element enemies+40% physical damage against Fire element enemies
- +40% physical damage against Demi-Human race enemies+40% physical damage against Demi-Human and Doram (player) race enemies+40% physical damage against Demi-Human race enemies+40% physical damage against Demi-Human and Human (player) race enemies+40% physical damage against Demi-Human race enemies+40% physical and magic damage against Demi-Human race enemies+40% physical damage against Demi-Human and Formless race enemies+40% physical damage against Demi-Human race enemies
- +40% magic damage against Doram (player) race enemies+40% physical damage against Demi-Human and Doram (player) race enemies+40% physical damage against Demi-Human race enemies+40% physical damage against Demi-Human and Human (player) race enemies+40% physical damage against Demi-Human race enemies+40% physical and magic damage against Demi-Human race enemies+40% physical damage against Demi-Human and Formless race enemies+40% physical damage against Demi-Human race enemies
- At refine +7 to +8:
- +25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical damage against Fire element enemies+25% physical and magic damage against Fire element enemies+25% physical damage against Fire and Water element enemies+25% physical damage against Fire element enemies
- +25% physical damage against Demi-Human race enemies+25% physical damage against Demi-Human and Doram (player) race enemies+25% physical damage against Demi-Human race enemies+25% physical damage against Demi-Human and Human (player) race enemies+25% physical damage against Demi-Human race enemies+25% physical and magic damage against Demi-Human race enemies+25% physical damage against Demi-Human and Formless race enemies+25% physical damage against Demi-Human race enemies
- +25% magic damage against Doram (player) race enemies+25% physical damage against Demi-Human and Doram (player) race enemies+25% physical damage against Demi-Human race enemies+25% physical damage against Demi-Human and Human (player) race enemies+25% physical damage against Demi-Human race enemies+25% physical and magic damage against Demi-Human race enemies+25% physical damage against Demi-Human and Formless race enemies+25% physical damage against Demi-Human race enemies
- At refine +5 to +6:
- +10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical damage against Fire element enemies+10% physical and magic damage against Fire element enemies+10% physical damage against Fire and Water element enemies+10% physical damage against Fire element enemies
- +10% physical damage against Demi-Human race enemies+10% physical damage against Demi-Human and Doram (player) race enemies+10% physical damage against Demi-Human race enemies+10% physical damage against Demi-Human and Human (player) race enemies+10% physical damage against Demi-Human race enemies+10% physical and magic damage against Demi-Human race enemies+10% physical damage against Demi-Human and Formless race enemies+10% physical damage against Demi-Human race enemies
- +10% magic damage against Doram (player) race enemies+10% physical damage against Demi-Human and Doram (player) race enemies+10% physical damage against Demi-Human race enemies+10% physical damage against Demi-Human and Human (player) race enemies+10% physical damage against Demi-Human race enemies+10% physical and magic damage against Demi-Human race enemies+10% physical damage against Demi-Human and Formless race enemies+10% physical damage against Demi-Human race enemies
Show script
.@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Water; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Fire,.@a; bonus2 bAddEle,Ele_Water,.@a; bonus2 bMagicAddEle,Ele_Fire,.@a; bonus2 bMagicAddEle,Ele_Water,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Formless,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Formless,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a;