Dress of Great Nature
- EquipArmor
- DEF120
- Armor Lv1
- Level90+
- Weight40
- RefineYes
- NPC sell5 z
ClassesEvery class
You can feel the great power of nature by wearing this.
Prevents knock-back effect.
Refine Level +5:
Increases Damage against monsters of Brute and Demi-Human race by 10%.
Increases Damage against monsters of Doram by 10%.
Increases Physical Damage against enemies of Wind and Earth element by 10%.
Refine Level +7:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
Refine Level +9:
Increases Damage against monsters of Brute and Demi-Human race by 15%.
Increases Damage against monsters of Doram by 15%.
Increases Physical Damage against enemies of Wind and Earth element by 15%.
Indestructible in battle
Element: Earth
- You cannot be knocked back
- Your armor cannot break
- Your armor becomes Earth element
- At refine +9 or higher:
- +40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical damage against Earth element enemies+40% physical and magic damage against Earth element enemies+40% physical damage against Earth and Wind element enemies+40% physical damage against Earth element enemies
- +40% physical damage against Demi-Human race enemies+40% physical damage against Demi-Human and Human (player) race enemies+40% physical damage against Demi-Human and Demi-Human race enemies+40% physical damage against Demi-Human race enemies+40% physical and magic damage against Demi-Human race enemies+40% physical damage against Demi-Human and Doram (player) race enemies+40% physical damage against Demi-Human and Brute race enemies+40% physical damage against Demi-Human race enemies
- +40% magic damage against Human (player) race enemies+40% physical damage against Demi-Human and Human (player) race enemies+40% physical damage against Demi-Human and Demi-Human race enemies+40% physical damage against Demi-Human race enemies+40% physical and magic damage against Demi-Human race enemies+40% physical damage against Demi-Human and Doram (player) race enemies+40% physical damage against Demi-Human and Brute race enemies+40% physical damage against Demi-Human race enemies
- At refine +7 to +8:
- +25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical damage against Earth element enemies+25% physical and magic damage against Earth element enemies+25% physical damage against Earth and Wind element enemies+25% physical damage against Earth element enemies
- +25% physical damage against Demi-Human race enemies+25% physical damage against Demi-Human and Human (player) race enemies+25% physical damage against Demi-Human and Demi-Human race enemies+25% physical damage against Demi-Human race enemies+25% physical and magic damage against Demi-Human race enemies+25% physical damage against Demi-Human and Doram (player) race enemies+25% physical damage against Demi-Human and Brute race enemies+25% physical damage against Demi-Human race enemies
- +25% magic damage against Human (player) race enemies+25% physical damage against Demi-Human and Human (player) race enemies+25% physical damage against Demi-Human and Demi-Human race enemies+25% physical damage against Demi-Human race enemies+25% physical and magic damage against Demi-Human race enemies+25% physical damage against Demi-Human and Doram (player) race enemies+25% physical damage against Demi-Human and Brute race enemies+25% physical damage against Demi-Human race enemies
- At refine +5 to +6:
- +10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical damage against Earth element enemies+10% physical and magic damage against Earth element enemies+10% physical damage against Earth and Wind element enemies+10% physical damage against Earth element enemies
- +10% physical damage against Demi-Human race enemies+10% physical damage against Demi-Human and Human (player) race enemies+10% physical damage against Demi-Human and Demi-Human race enemies+10% physical damage against Demi-Human race enemies+10% physical and magic damage against Demi-Human race enemies+10% physical damage against Demi-Human and Doram (player) race enemies+10% physical damage against Demi-Human and Brute race enemies+10% physical damage against Demi-Human race enemies
- +10% magic damage against Human (player) race enemies+10% physical damage against Demi-Human and Human (player) race enemies+10% physical damage against Demi-Human and Demi-Human race enemies+10% physical damage against Demi-Human race enemies+10% physical and magic damage against Demi-Human race enemies+10% physical damage against Demi-Human and Doram (player) race enemies+10% physical damage against Demi-Human and Brute race enemies+10% physical damage against Demi-Human race enemies
Show script
.@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Earth; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Earth,.@a; bonus2 bAddEle,Ele_Wind,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Wind,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Brute,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Brute,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a;