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Spirit Robe

Spirit Robe

ArmorID 15242Robe_Of_Elemental_J
  • Slots1
  • EquipArmor
  • DEF40
  • Armor Lv1
  • Level130+
  • Weight50
  • RefineYes
  • NPC sell10 z

ClassesEvery class

In-game description

A robe containing the power of the four elemental spirits.


Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 5%.


Decreases Variable Casting Time of Psychic Wave by 2 seconds.


Refine Level +7:

Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.

Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.


Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 5%.

Decreases Variable Casting Time of Psychic Wave by additional 2 seconds.

Increases Damage of Psychic Wave by 10%.

What it does

  • +5% Fire magic damage
  • +5% Earth magic damage
  • +5% Neutral magic damage
  • +5% Water magic damage
  • +5% Wind magic damage
  • Psychic Wave variable cast time -2 s
  • At refine +7 or higher:
    • +5% Fire magic damage
    • +5% Earth magic damage
    • +5% Neutral magic damage
    • +5% Water magic damage
    • +5% Wind magic damage
    • Psychic Wave variable cast time -2 s
    • At refine +9 or higher:
      • +5% Fire magic damage
      • +5% Earth magic damage
      • +5% Neutral magic damage
      • +5% Water magic damage
      • +5% Wind magic damage
      • Psychic Wave variable cast time -2 s
      • Psychic Wave damage +10%
Show script
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Neutral,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
   bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
   if (.@r>=9) {
       bonus2 bMagicAtkEle,Ele_Fire,5;
       bonus2 bMagicAtkEle,Ele_Earth,5;
       bonus2 bMagicAtkEle,Ele_Neutral,5;
       bonus2 bMagicAtkEle,Ele_Water,5;
       bonus2 bMagicAtkEle,Ele_Wind,5;
       bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
       bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
   }
}