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YSF01 Plate

YSF01 Plate

ArmorID 15212YSF01_Plate
  • Slots1
  • EquipArmor
  • DEF78
  • Armor Lv1
  • Level170+
  • Weight210
  • RefineYes
  • NPC sellNo

ClassesEvery class

In-game description

The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.

If used abusely, its magic power will consume its wearer.


Refine Level +8:

ATK +5%


Refine Level +11:

ATK +2%


Refine Level +13:

ATK +4%


Base STR at least 125:

For each Refine Level:

ATK +1%


When equipped with YSF01 Manteau:

For each Refine Level of YSF01 Manteau:

Decreases After Skill Delay by 1%.


When equipped with YSF01 Greaves:

For each Refine Level of YSF01 Greaves:

ASPD +1%


YSF0 set 1

YSF01 Plate

YSF01 Manteau

YSF01 Greaves

Total Refine Level of entire set at least +39:

Random chance to transform user into YSF01 spirit for 5 seconds wearer when receiving physical damage.

During possession: Pierces physical defense of every race (except Player).

What it does

  • Under a special condition:
    • With base STR 125 or higher and at refine +13 or higher:
      • ATK +11% (+1% for every refine level)
    • With base STR 125 or higher and at refine +12 or lower and at refine +11 or higher:
      • ATK +7% (+1% for every refine level)
    • With base STR 125 or higher and at refine +12 or lower and at refine +10 or lower and at refine +8 or higher:
      • ATK +5% (+1% for every refine level)
    • With base STR 125 or higher and at refine +12 or lower and at refine +10 or lower and at refine +7 or lower:
      • For every refine level:
        • ATK +1%
    • With base STR 124 or lower and at refine +13 or higher:
      • ATK +11%
    • With base STR 124 or lower and at refine +12 or lower and at refine +11 or higher:
      • ATK +7%
    • With base STR 124 or lower and at refine +12 or lower and at refine +10 or lower and at refine +8 or higher:
      • ATK +5%
Show script
.@r = getrefine();
if (.@r >= 13) {
   .@val = 11;
} else if (.@r >= 11) {
   .@val = 7;
} else if (.@r >= 8) {
   .@val = 5;
}
if (readparam(bStr) >= 125) {
   .@val += .@r;
}
if (.@val) {
   bonus bAtkRate,.@val;
}

Set bonuses (3)

With YSF01 Greaves:

  • For every refine level of your shoes:
    • ASPD +1%

With YSF01 Manteau:

  • For every refine level of your garment:
    • After-skill delay -1%
Show 1 more set

With YSF01 Manteau and YSF01 Greaves:

  • With a combined refine of +39 or more on your armor, garment and shoes:
    • When you deal physical damage: 5% chance for 5 s:
      • Ignores the DEF of normal monsters
      • Ignores the DEF of boss monsters