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Base 1x / Job 1x / Drop 3x
Abyss Dress

Abyss Dress

ArmorID 15204Abyss_Dress
  • EquipArmor
  • DEF120
  • Armor Lv1
  • Level90+
  • Weight40
  • RefineYes
  • NPC sell5 z

ClassesEvery class

In-game description

A dress that looks to absorb all the light in the world.


Prevents knock-back effect.


Refine Level +5:

Increases Damage against Shadow and Undead elemental by 10%.

Increases Damage against monsters of Demon and Undead race by 10%.


Refine Level +7:

Increases Damage against Shadow and Undead elemental by 15%.

Increases Damage against monsters of Demon and Undead race by 15%.


Refine Level +9:

Increases Damage against Shadow and Undead elemental by 15%.

Increases Damage against monsters of Demon and Undead race by 15%.


Indestructible in battle


Element: Shadow

What it does

  • You cannot be knocked back
  • Your armor cannot break
  • Your armor becomes Shadow element
  • At refine +5 or higher:
    • At refine +9 or higher:
      • +40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical and magic damage against Shadow element enemies+40% physical damage against Shadow and Undead element enemies+40% physical damage against Shadow element enemies
      • +40% physical damage against Undead race enemies+40% physical and magic damage against Undead race enemies+40% physical damage against Undead and Demon race enemies+40% physical damage against Undead race enemies
      • +40% magic damage against Demon race enemies+40% physical and magic damage against Undead race enemies+40% physical damage against Undead and Demon race enemies+40% physical damage against Undead race enemies
    • At refine +7 to +8:
      • +25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical and magic damage against Shadow element enemies+25% physical damage against Shadow and Undead element enemies+25% physical damage against Shadow element enemies
      • +25% physical damage against Undead race enemies+25% physical and magic damage against Undead race enemies+25% physical damage against Undead and Demon race enemies+25% physical damage against Undead race enemies
      • +25% magic damage against Demon race enemies+25% physical and magic damage against Undead race enemies+25% physical damage against Undead and Demon race enemies+25% physical damage against Undead race enemies
    • At refine +5 to +6:
      • +10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical and magic damage against Shadow element enemies+10% physical damage against Shadow and Undead element enemies+10% physical damage against Shadow element enemies
      • +10% physical damage against Undead race enemies+10% physical and magic damage against Undead race enemies+10% physical damage against Undead and Demon race enemies+10% physical damage against Undead race enemies
      • +10% magic damage against Demon race enemies+10% physical and magic damage against Undead race enemies+10% physical damage against Undead and Demon race enemies+10% physical damage against Undead race enemies
Show script
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Dark;
if (.@r>=5) {
   .@val = 10;
   if (.@r>=7) {
      .@val += 15;
      if (.@r>=9) {
         .@val += 15;
      }
   }
   bonus2 bAddEle,Ele_Dark,.@val;
   bonus2 bAddEle,Ele_Undead,.@val;
   bonus2 bMagicAddEle,Ele_Dark,.@val;
   bonus2 bMagicAddEle,Ele_Undead,.@val;
   bonus2 bAddRace,RC_Undead,.@val;
   bonus2 bAddRace,RC_Demon,.@val;
   bonus2 bMagicAddRace,RC_Undead,.@val;
   bonus2 bMagicAddRace,RC_Demon,.@val;
}