Abyss Dress
ArmorID 15204Abyss_Dress
- EquipArmor
- DEF120
- Armor Lv1
- Level90+
- Weight40
- RefineYes
- NPC sell5 z
ClassesEvery class
A dress that looks to absorb all the light in the world.
Prevents knock-back effect.
Refine Level +5:
Increases Damage against Shadow and Undead elemental by 10%.
Increases Damage against monsters of Demon and Undead race by 10%.
Refine Level +7:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
Refine Level +9:
Increases Damage against Shadow and Undead elemental by 15%.
Increases Damage against monsters of Demon and Undead race by 15%.
Indestructible in battle
Element: Shadow
- You cannot be knocked back
- Your armor cannot break
- Your armor becomes Shadow element
- At refine +5 or higher:
- At refine +9 or higher:
- +40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical damage against Shadow element enemies+40% physical and magic damage against Shadow element enemies+40% physical damage against Shadow and Undead element enemies+40% physical damage against Shadow element enemies
- +40% physical damage against Undead race enemies+40% physical and magic damage against Undead race enemies+40% physical damage against Undead and Demon race enemies+40% physical damage against Undead race enemies
- +40% magic damage against Demon race enemies+40% physical and magic damage against Undead race enemies+40% physical damage against Undead and Demon race enemies+40% physical damage against Undead race enemies
- At refine +7 to +8:
- +25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical damage against Shadow element enemies+25% physical and magic damage against Shadow element enemies+25% physical damage against Shadow and Undead element enemies+25% physical damage against Shadow element enemies
- +25% physical damage against Undead race enemies+25% physical and magic damage against Undead race enemies+25% physical damage against Undead and Demon race enemies+25% physical damage against Undead race enemies
- +25% magic damage against Demon race enemies+25% physical and magic damage against Undead race enemies+25% physical damage against Undead and Demon race enemies+25% physical damage against Undead race enemies
- At refine +5 to +6:
- +10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical damage against Shadow element enemies+10% physical and magic damage against Shadow element enemies+10% physical damage against Shadow and Undead element enemies+10% physical damage against Shadow element enemies
- +10% physical damage against Undead race enemies+10% physical and magic damage against Undead race enemies+10% physical damage against Undead and Demon race enemies+10% physical damage against Undead race enemies
- +10% magic damage against Demon race enemies+10% physical and magic damage against Undead race enemies+10% physical damage against Undead and Demon race enemies+10% physical damage against Undead race enemies
- At refine +9 or higher:
Show script
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Dark;
if (.@r>=5) {
.@val = 10;
if (.@r>=7) {
.@val += 15;
if (.@r>=9) {
.@val += 15;
}
}
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bMagicAddEle,Ele_Dark,.@val;
bonus2 bMagicAddEle,Ele_Undead,.@val;
bonus2 bAddRace,RC_Undead,.@val;
bonus2 bAddRace,RC_Demon,.@val;
bonus2 bMagicAddRace,RC_Undead,.@val;
bonus2 bMagicAddRace,RC_Demon,.@val;
}