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Glorious Lance

Glorious Lance

Weapon · 2hSpearID 1486Krieger_Twohand_Spear1
  • EquipTwo-handed
  • ATK220
  • Range3
  • Weapon Lv4
  • Level80+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesSwordman line

In-game description

A weapon that only a champion of battlefield can wield.


Increases Physical Damage against enemies of Demi-Human race by 70%.


Ignores physical defense of Demi-Human race by 25%.


Refine Level +6:

Ignores physical defense of Demi-Human race by additional 5%.

Slaughter Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)


Refine Level +9:

When equipped by Crusader classes:

Random chance to auto-cast Level 5 Pressure when dealing physical damage.

When equipped by Knight classes:

Random chance to inflict Level 2 Critical Wound when using Pierce skill.

What it does

  • +70% physical damage against Demi-Human and Human (player) race enemies
  • Ignores 25% of the DEF of Demi-Human and Human (player) race enemies
  • This weapon cannot break
  • At refine +6 or higher:
    • +16% to +100% physical damage against Demi-Human and Human (player) race enemies (by refine: +16% at +0, +1% at +5, +9% at +7, +25% at +9, +36% at +10, +64% at +12, +100% at +15)
    • Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
  • At refine +9 or higher:
    • For the Knight line:
      • 20% chance to cast Critical Wounds Lv 2 when using Pierce
    • Except for the Knight line and for the Crusader line:
      • 20% chance to cast Gloria Domini Lv 5 when attacking
Show script
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   if (BaseJob == Job_Knight)
      bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
   else if (BaseJob == Job_Crusader)
      bonus3 bAutoSpell,"PA_PRESSURE",5,200;
}