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Glorious Two-Handed Axe

Glorious Two-Handed Axe

Weapon · 2hAxeID 1382Krieger_Twohand_Axe1
  • EquipTwo-handed
  • ATK220
  • Range1
  • Weapon Lv4
  • Level80+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesSwordman line and Merchant line

In-game description

A weapon that only a champion of battlefield can wield.


Increases Physical Damage against enemies of Demi-Human race by 70%.


Ignores physical defense of Demi-Human race by 25%.


Refine Level +6:

Ignores physical defense of Demi-Human race by additional 5%.

[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)

Random chance to inflict Level 1 Critical Wound when dealing physical damage.


Refine Level +9:

Increases the chance of inflicting Critical Wound by 5%.

Using Mammonite or Cart Termination has a chance of casting Level 2 Critical Wound

What it does

  • +70% physical damage against Demi-Human and Human (player) race enemies
  • Ignores 25% of the DEF of Demi-Human and Human (player) race enemies
  • This weapon cannot break
  • At refine +6 or higher:
    • +9% to +121% physical damage against Demi-Human and Human (player) race enemies (by refine: +9% at +0, +4% at +5, +16% at +7, +36% at +9, +49% at +10, +81% at +12, +121% at +15)
    • Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
    • 5% chance to cast Critical Wounds Lv 1 when attacking
  • At refine +9 or higher:
    • 10% chance to cast Critical Wounds Lv 1 when attacking
    • 20% chance to cast Critical Wounds Lv 2 when using Mammonite
    • 20% chance to cast Critical Wounds Lv 2 when using Cart Termination
Show script
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (.@r>8) {
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
   bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
   bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}