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Arcanite Hammer

Arcanite Hammer

Weapon · MaceID 1340Arcanite_Hammer_EXE
  • Slots1
  • EquipWeapon
  • ATK110
  • MATK120
  • Range1
  • Weapon Lv4
  • Level70+
  • Weight120
  • RefineYes
  • NPC sellNo

ClassesSuper Novice line and Priest line

In-game description

A Mace that made by Arcanite Ore, extraction and refining from Everglow Ore.


(Account Bound)


Indestructible in battle


Int + 3

MATK +120

If refine to + 5

MATK +2%

Aspd +1

If refine to +7

MATK +10

Has a chance 10 % to cast

[Holy Light] Lv.1 when do physical attack on target.

Increase damage skill

[Holy Light] 10 %

If refine to +9

Additional MATK + 20

Has a chance 7 % to cast

[Adrenaline Rush] Lv.1

Increase damage skill

[Holy Light]

by an additional 20 %

If refine to +10

Additional MATK + 3 %

Max HP + 500

Increase magical damage

[Holy] property 4 %

If refine to +12

Reduce delay after skill by 5 %

Increase magical damage [Holy] property by an additional 6 %


This Item create for ROMSP Only


Class : Mace

Attack : 110

Weight : 120

Weapon Level : 4

Required Level : 70

Jobs : Priest Jobs, Super Novice

What it does

  • INT +3
  • At refine +5 or higher:
    • MATK +2%
    • ASPD +1
  • At refine +7 or higher:
    • MATK +10
    • 10% chance to cast Holy Light Lv 1 when attacking
    • Holy Light damage +10%
  • At refine +9 or higher:
    • MATK +20
    • 7% chance to cast Adrenaline Rush Lv 1 when attacking
    • Holy Light damage +20%
  • At refine +10 or higher:
    • MATK +3%
    • MaxHP +500
    • +4% Holy magic damage
  • At refine +12 or higher:
    • After-skill delay -5%
    • +6% Holy magic damage
Show script
.@r = getrefine();
bonus bInt,3;
if (.@r>=5) {
   bonus bMatkRate,2;
   bonus bAspd,1;
}
if (.@r>=7) {
   bonus bMatk,10;
   bonus3 bAutoSpell,"AL_HOLYLIGHT",1,100;
   bonus2 bSkillAtk,"AL_HOLYLIGHT",10;
}
if (.@r>=9) {
   bonus bMatk,20;
   bonus3 bAutoSpell,"BS_ADRENALINE",1,70;
   bonus2 bSkillAtk,"AL_HOLYLIGHT",20;
}
if (.@r>=10) {
   bonus bMatkRate,3;
   bonus bMaxHP,500;
   bonus2 bMagicAtkEle,Ele_Holy,4;
}
if (.@r>=12) {
   bonus bDelayrate,-5;
   bonus2 bMagicAtkEle,Ele_Holy,6;
}