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Trial Ninja's Huuma Shuriken

Trial Ninja's Huuma Shuriken

Weapon · HuumaID 13336Probation_Huuma
  • Slots1
  • EquipTwo-handed
  • ATK200
  • Range1
  • Weapon Lv3
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesNinja line

In-game description

A fungus sword for Kagerou and Oboro who have become accustomed to handling shurikens.

When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile.


Indestructible in battle


Increases Damage of Swirling Petal by 20%.


For each 10 Base Level:

ATK +6 (up to Base Level 160).


Refine Level +7:

For each Level of Throwing Mastery:

Increases Ranged Physical Damage by 1%.


When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots:

ASPD +2,

MaxHP/MaxSP +10%

For each 10 Base VIT:

Decreases Damage taken from Neutral elemental attacks by 3%.

(up to Base VIT 100)

For each 10 Base AGI:

(up to Base AGI 100)

For each 10 Base DEX:

HIT +3

(up to Base DEX 100)

For each 10 Base LUK:

Critical +3

(up to Base LUK 100)

What it does

  • This weapon cannot break
  • Swirling Petal damage +20%
  • ATK +60 to +96 (by base level: +60 at level 100, +90 at level 150, +96 at level 200)
  • At refine +7 or higher:
    • For every level of Shuriken Training:
      • +1% ranged physical damage
Show script
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
bonus bBaseAtk,6*(min(BaseLevel,160)/10);
if (getrefine()>=7) {
   bonus bLongAtkRate,getskilllv("NJ_TOBIDOUGU");
}

Set bonus

With Enhanced Time Keeper Robe, Enhanced Time Keeper Hat, Enhanced Time Keeper Manteau and Enhanced Time Keeper Boots:

  • MaxHP +10%
  • MaxSP +10%
  • ASPD +2
  • Takes 0 to 30% less damage from Neutral element attacks (by base VIT: +0% at 1 VIT, +3% at 10 VIT, +6% at 20 VIT, +9% at 30 VIT, +12% at 40 VIT, +15% at 50 VIT, +21% at 70 VIT, +30% at 100 VIT)
  • ASPD +0% to +20% (by base AGI: +0% at 1 AGI, +2% at 10 AGI, +4% at 20 AGI, +6% at 30 AGI, +8% at 40 AGI, +10% at 50 AGI, +14% at 70 AGI, +20% at 100 AGI)
  • HIT +0 to +30 (by base DEX: +0 at 1 DEX, +3 at 10 DEX, +6 at 20 DEX, +9 at 30 DEX, +12 at 40 DEX, +15 at 50 DEX, +21 at 70 DEX, +30 at 100 DEX)
  • CRIT +0 to +30 (by base LUK: +0 at 1 LUK, +3 at 10 LUK, +6 at 20 LUK, +9 at 30 LUK, +12 at 40 LUK, +15 at 50 LUK, +21 at 70 LUK, +30 at 100 LUK)