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Glorious Shuriken

Glorious Shuriken

Weapon · HuumaID 13307Krieger_Huuma_Shuriken1
  • EquipTwo-handed
  • ATK55
  • MATK90
  • Range1
  • Weapon Lv4
  • Level80+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesNinja line

In-game description

A weapon that only a champion of battlefield can wield.


Increases Physical Damage to Demi-Human race by 95%.

Ignores physical defense from Demi-Human race by 20%.

MATK +90

Increases damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 seconds. when attacking and synchronizing the weapon by 5%

Indestructible in battle

***Additional Weapon Refining Level Option***

+6 Refining

Ignores Defense of Demi-Human race monster +5%

[Slaughter] Lv 2(Damage bonus of Destruction increases up to the Refine Level 14.)

+9 Refining

When using [Killing Strike], auto-spell Level 10 Heal.

When using [Throw Huuma Shuriken], has a chance of inflicting consistent

What it does

  • +95% physical damage against Demi-Human and Human (player) race enemies
  • Ignores 20% of the DEF of Demi-Human and Human (player) race enemies
  • When you deal physical damage: 5% chance for 10 s:
    • Throw Huuma Shuriken damage +100%
    • Final Strike damage +100%
  • This weapon cannot break
  • At refine +6 or higher:
    • +9% to +121% physical damage against Demi-Human and Human (player) race enemies (by refine: +9% at +0, +4% at +5, +16% at +7, +36% at +9, +49% at +10, +81% at +12, +121% at +15)
    • Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
  • At refine +9 or higher:
    • 100% chance to cast Heal Lv 10 when using Final Strike
    • 20% chance to cast Critical Wounds Lv 2 when using Throw Huuma Shuriken
Show script
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1;
   bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200;
}