Glorious Shuriken
Weapon · HuumaID 13307Krieger_Huuma_Shuriken1
- EquipTwo-handed
- ATK55
- MATK90
- Range1
- Weapon Lv4
- Level80+
- Weight0
- RefineYes
- NPC sell10 z
ClassesNinja line
A weapon that only a champion of battlefield can wield.
Increases Physical Damage to Demi-Human race by 95%.
Ignores physical defense from Demi-Human race by 20%.
MATK +90
Increases damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 seconds. when attacking and synchronizing the weapon by 5%
Indestructible in battle
***Additional Weapon Refining Level Option***
+6 Refining
Ignores Defense of Demi-Human race monster +5%
[Slaughter] Lv 2(Damage bonus of Destruction increases up to the Refine Level 14.)
+9 Refining
When using [Killing Strike], auto-spell Level 10 Heal.
When using [Throw Huuma Shuriken], has a chance of inflicting consistent
- +95% physical damage against Demi-Human and Human (player) race enemies
- Ignores 20% of the DEF of Demi-Human and Human (player) race enemies
- When you deal physical damage: 5% chance for 10 s:
- Throw Huuma Shuriken damage +100%
- Final Strike damage +100%
- This weapon cannot break
- At refine +6 or higher:
- +9% to +121% physical damage against Demi-Human and Human (player) race enemies (by refine: +9% at +0, +4% at +5, +16% at +7, +36% at +9, +49% at +10, +81% at +12, +121% at +15)
- Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
- At refine +9 or higher:
- 100% chance to cast Heal Lv 10 when using Final Strike
- 20% chance to cast Critical Wounds Lv 2 when using Throw Huuma Shuriken
Show script
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1;
bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200;
}