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Glorious Shotgun

Glorious Shotgun

Weapon · ShotgunID 13178Krieger_Shotgun1
  • EquipTwo-handed
  • ATK110
  • Range9
  • Weapon Lv4
  • Level80+
  • Weight0
  • RefineYes
  • NPC sellNo

ClassesGunslinger line

In-game description

A weapon that only a champion of battlefield can wield.


Increases Physical Damage against enemies of Demi-Human race by 55%.

Ignores 20% physical defense of Demi-Human race.

Deals Splash Damage.

Increases Damage of Triple Action by 30%.


Indestructible in battle


***Additional Weapon Refining Level Option***

Refine Level +6:

Ignores physical defense of Demi-Human race monster by additional 5%.

[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)


Refine Level +9:

Increases Damage of Spread Attack by 2% per Refine Level.

Has a chance of stunning while using Spread Attack.

What it does

  • +55% physical damage against Demi-Human and Human (player) race enemies
  • Ignores 20% of the DEF of Demi-Human and Human (player) race enemies
  • Normal attacks hit everything within 1 cell of the target
  • Triple Action damage +30%
  • This weapon cannot break
  • At refine +6 or higher:
    • +16% to +100% physical damage against Demi-Human and Human (player) race enemies (by refine: +16% at +0, +1% at +5, +9% at +7, +25% at +9, +36% at +10, +64% at +12, +100% at +15)
    • Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
  • At refine +9 or higher:
    • For every refine level:
      • Spread Attack damage +2%
    • 20% chance to inflict Stun when using Spread Attack
Show script
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bSplashRange,1;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2;
   bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
}