Glorious Shotgun
Weapon · ShotgunID 13178Krieger_Shotgun1
- EquipTwo-handed
- ATK110
- Range9
- Weapon Lv4
- Level80+
- Weight0
- RefineYes
- NPC sellNo
ClassesGunslinger line
A weapon that only a champion of battlefield can wield.
Increases Physical Damage against enemies of Demi-Human race by 55%.
Ignores 20% physical defense of Demi-Human race.
Deals Splash Damage.
Increases Damage of Triple Action by 30%.
Indestructible in battle
***Additional Weapon Refining Level Option***
Refine Level +6:
Ignores physical defense of Demi-Human race monster by additional 5%.
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
Refine Level +9:
Increases Damage of Spread Attack by 2% per Refine Level.
Has a chance of stunning while using Spread Attack.
- +55% physical damage against Demi-Human and Human (player) race enemies
- Ignores 20% of the DEF of Demi-Human and Human (player) race enemies
- Normal attacks hit everything within 1 cell of the target
- Triple Action damage +30%
- This weapon cannot break
- At refine +6 or higher:
- +16% to +100% physical damage against Demi-Human and Human (player) race enemies (by refine: +16% at +0, +1% at +5, +9% at +7, +25% at +9, +36% at +10, +64% at +12, +100% at +15)
- Ignores 5% of the DEF of Demi-Human and Human (player) race enemies
- At refine +9 or higher:
- For every refine level:
- Spread Attack damage +2%
- 20% chance to inflict Stun when using Spread Attack
- For every refine level:
Show script
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bSplashRange,1;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2;
bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
}