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Avenger Handgun

Avenger Handgun

Weapon · RevolverID 13137Avenger_Revolver
  • EquipTwo-handed
  • ATK80
  • Range7
  • Weapon Lv4
  • Level100+
  • Weight0
  • RefineYes
  • NPC sell10 z

ClassesGunslinger line

In-game description

A revolver forged from the regrets of people whose died in battlefield.


Increases Physical Damage against monsters of Demi-Human race by 20%.


Decreases Damage taken from Demi-Human race by 10%.


Refine Level +5:

Increases Physical Damage against monsters of Demi-Human race by 20%.

Decreases Damage taken from Demi-Human race by 10%.


Refine Level +7:

Increases Physical Damage against monsters of Demi-Human race by 20%.

Decreases Damage taken from Demi-Human race by 10%.


Refine Level +9:

Random chance to auto-cast Level 1 Rich's Coin when using Coin Flip.


Indestructible in battle

What it does

  • This weapon cannot break
  • +20% physical damage against Demi-Human and Human (player) race enemies
  • Takes 10% less damage from Demi-Human and Human (player) race enemies
  • At refine +5 or higher:
    • +20% physical damage against Demi-Human and Human (player) race enemies
    • Takes 10% less damage from Demi-Human and Human (player) race enemies
    • At refine +7 or higher:
      • +20% physical damage against Demi-Human and Human (player) race enemies
      • Takes 10% less damage from Demi-Human and Human (player) race enemies
      • At refine +9 or higher:
        • 100% chance to cast Rich's Coin Lv 1 when using Flip the Coin
Show script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=5) {
   bonus2 bAddRace,RC_DemiHuman,20;
   bonus2 bAddRace,RC_Player_Human,20;
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   if (.@r>=7) {
       bonus2 bAddRace,RC_DemiHuman,20;
       bonus2 bAddRace,RC_Player_Human,20;
       bonus2 bSubRace,RC_DemiHuman,10;
       bonus2 bSubRace,RC_Player_Human,10;
       if (.@r>=9) {
           bonus4 bAutoSpellOnSkill,"GS_GLITTERING","RL_RICHS_COIN",1,1000;
       }
   }
}